Day 3 was filled with more testing on the connectivity, channels, logins, patching, and trying to fix some major bugs. In fact it became such an issues the servers actually had to close early for the players to even test on. I received a call last night about it actually, so some of you guys noticed I haven't been streaming the CBT. While I'm still aware of some concerns and issues the team and public are having, let me stress out that this is all part of the CBT.
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Day4 started off with continuing and recapping the fixes that team made before closing the servers last night. While it might not have looked much of an fix upon start up, the team requested for another 30mins to close down to fix another error. In exchange, to the players Gravity extended the CBT to the players an extra hour to test the new stability. Generally it worked, but still not sure how players from long distances we're handling it. A great deal of players finally made it to Home base "Prontera" to job change, made some new weapons, clothes, and armors.
Others have ventured off to the Prontera Sewers too.
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Day 5 - Things started to get a lot better as we approached the weekend, making the server stabilize for everyone across the world. Some things are still being tweaked around with each channel, but for the most part except for the lag and random DC's it works.
Today we've seen a good amount of players finally turn lvl 15 to get their Peco Rides. Others started to job change and venture off to Ludlow and Mt.Mjolnir. Some started to battle the Dimago's while others tackled the Grand Mastering.
Also a lot more positive feed back started to roll in once players had a chance to set aside their frustrations and become more open-minded with the game itself. The servers became a little more stabilized as another playtime of extension was granted as well.
Some new feedback actually are in regards now to some of the skills, buffs, cool downs, items, warps, mobs, systems, animations, etc. Most of which is in regards to RO1, or just giving creative criticism, which is all very appreciative. Some players even sent in pictures of them falling out bound of the maps like in Prontera sewers or jumping into lakes to swim with the fishes at Prontera.
Though bugs are what we're really after, just for a heads up, some been found in the party system, some quests, Peco mounts, and a few other things. For the most part though, actual bugs that are being worked on, one of which is actually a concern that sometimes a player account turns into a broken/fake GM account...not really changing them into a GM but they're locked from using Skills, and a few other limitations while being hidden. If this happens to anyone, please Log out completely, and try to re-log to see if it corrected the issue, if not please make a report on the bug support page.
For the most part, things are starting come together.
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Now for some screenshots throughout the days:
GM bug:
Day 3 & 4:
Day 5: